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Unity 6 Game Development with C# Scripting 封面

Unity 6 Game Development with C# Scripting

Lem Apperson Jonathan Weinberger

3人在讀
85.6萬字總字數
¥78.47定價

內容簡介

As developers tackle the growing complexity of creating immersive, high-performance games, the need for robust and efficient scripting continues to increase. Written by a game developer and Unity/C# expert known for his Apple App Store titles and extensive certifications, this book will help both new and seasoned developers overcome this challenge by helping you build a solid foundation in C# scripting within Unity and navigate the increasing demands of real-time game development. You’ll explore Unity-specific strategies for creating engaging user interfaces, vital in today's dynamic gaming landscape. The chapters walk you through Unity-specific classes and methods, empowering you to create diverse gaming experiences in both 3D and 2D environments. You’ll also manage complex developmental aspects, including AI, multiplayer setups, and VR integration, which are becoming increasingly relevant in the evolving gaming industry. The book serves as an invaluable resource for troubleshooting, offering techniques for debugging C# scripts and optimizing game performance—essential for crafting smooth and immersive gaming experiences. By the end of this book, you’ll be able to create both simple and complex games in Unity, opening doors to careers in game development and interactive media design.

書籍信息

作者Lem Apperson Jonathan Weinberger
出版社packt
出版時間2025-02-14
ISBN9781835880418
分類計算機-計算機綜合
格式EPUB
完結狀態連載中
章節數33