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Practical C++ Game Programming with Data Structures and Algorithms 封面

Practical C++ Game Programming with Data Structures and Algorithms

Zhenyu George Li Charles Shih-I Yeh Dr. E. Wyn Roberts

7人在讀
48.5萬字總字數
¥83.92定價

內容簡介

Creating responsive, intelligent games takes more than just following engine tutorials. It requires solving real development challenges with practical, efficient code. This book bridges theory and practice with proven algorithms and techniques grounded in real-world production needs, emphasizing clean, portable C++ implementations. Starting with raylib and the custom Knight engine layer, you’ll be introduced to a simple object-oriented scene and game object system. From there, you'll build responsive gameplay systems using essential data structures and algorithms, progressing through 2D rendering, collision detection, effects, and camera control before advancing to 3D graphics environments built using shaders, lighting, quad-tree terrain, and dynamic camera setups. You’ll animate characters using skeletal rigs, interpolation, and inverse kinematics for fluid movement and then develop game AI using FSMs, behavior trees, A* pathfinding, and steering behaviors. The book also covers neural networks, exploring their underlying theories, training processes, and tools. Throughout, the code is written in legacy-compatible C++ to ensure broad support across platforms and compilers. By the end, you’ll have gained the skills to build game systems that not only work but also scale, perform, and adapt like professional-grade code.

書籍信息

作者Zhenyu George Li Charles Shih-I Yeh Dr. E. Wyn Roberts
出版社packt
出版時間2025-06-30
ISBN9781835889879
分類計算機-計算機綜合
格式EPUB
完結狀態連載中
章節數35