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Unity Artificial Intelligence Programming 封面

Unity Artificial Intelligence Programming

Dr. Davide Aversa Aung Sithu Kyaw Clifford Peters

21人在讀
22.6萬字總字數
¥71.93定價

內容簡介

Developing Artificial Intelligence (AI) for game characters in Unity 2018 has never been easier. Unity provides game and app developers with a variety of tools to implement AI, from the basic techniques to cutting-edge machine learning-powered agents. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters.This fourth edition with Unity will help you break down AI into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts and features related to game AI in Unity.Further on, you'll learn how to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM).Next, you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You'll then learn how to implement simple flocks and crowd dynamics, which are key AI concepts in Unity. Moving on, you'll learn how to implement a behavior tree through a game-focused example. Lastly, you'll apply all the concepts in the book to build a popular game.

讀者書評

★★★★★

非常不錯的Unity AI編程書籍,理論知識、代碼和案例俱全。很適合有一定基礎的讀者學習和實踐。

書籍信息

作者Dr. Davide Aversa Aung Sithu Kyaw Clifford Peters
出版社Packt Publishing
出版時間2018-11-30
ISBN9781789531459
分類計算機-計算機綜合
格式EPUB
完結狀態連載中
章節數160