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Unreal Engine 4 AI Programming Essentials 封面

Unreal Engine 4 AI Programming Essentials

Peter L. Newton Jie Feng

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17.6萬字總字數
¥63.21定價

內容簡介

This book is for programmers and artists who want to expand their knowledge of Game AI in relation to Unreal Engine 4. You are recommended to have some experience of exploring Unreal Engine 4 prior to this book because we jump straight into Game AI.

讀者書評

★★★☆☆

The book emphasizes using a blackboard for AI data storage and retrieval; however in larger games with multiple AI agents and shared or partially overlapping knowledge, how does one balance per agent blackboard data with a global “world state” representation? And also are there architectural patterns or data structures recommended to optimize concurrency and avoid data duplication? The text doesn’t really dwelve into customizing or extending the AI Perception sensing models for more nuanced AI behavior such as partial inclusion or dynamic lighting conditions and thereby, doesn’t really address how this might be integrated without substantially affecting performance. I agree that environment query systems (EQS) is powerful for dynamic environment queries, but multi-criteria path finding or real time combat positioning can be performance intensive so itd be helpful to know how to handle optimization strategies such as partial carriers or hierarchical partitioning and see if there’s any recommended design patterns for keeping EQS queries maintainable as complexity grows.

書籍信息

作者Peter L. Newton Jie Feng
出版社Packt Publishing
出版時間2016-03-18
ISBN9781784396558
分類計算機-計算機綜合
格式EPUB
完結狀態連載中
章節數81