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Unity Game Optimization 封面

Unity Game Optimization

Dr. Davide Aversa Chris Dickinson

129人在讀
62.5萬字總字數
¥54.49定價

內容簡介

Unity engine comes with a great set of features to help you build high-performance games. This Unity book is your guide to optimizing various aspects of your game development, from game characters and scripts, right through to animations.You’ll explore techniques for writing better game scripts and learn how to optimize a game using Unity technologies such as ECS and the Burst compiler. The book will also help you manage third-party tooling used with the Unity ecosystem. You’ll also focus on the problems in the performance of large games and virtual reality (VR) projects in Unity, gaining insights into detecting performance issues and performing root cause analysis. As you progress, you’ll discover best practices for your Unity C# script code and get to grips with usage patterns. Later, you’ll be able to optimize audio resources and texture files, along with effectively storing and using resource files. You’ll then delve into the Rendering Pipeline and learn how to identify performance problems in the pipeline. In addition to this, you’ll learn how to optimize the memory and processing unit of Unity. Finally, you’ll cover tips and tricks used by Unity professionals to improve the project workflow.By the end of this book, you’ll have developed the skills you need to build interactive games using Unity and its components.

讀者書評

★★★★★

比較全面的通用向的優化指導書,小章節之間比較獨立,可以作爲項目checklist使用。 缺點是配圖太少,部分章節有點囉嗦,讀起來有點幹。

書籍信息

作者Dr. Davide Aversa Chris Dickinson
出版社Packt Publishing
出版時間2019-11-29
ISBN9781838552299
分類計算機-編程設計
格式EPUB
完結狀態連載中
章節數372