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Procedural Content Generation for C++ Game Development 封面

Procedural Content Generation for C++ Game Development

Dale Green

25人在讀
33.4萬字總字數
¥90.46定價

內容簡介

Procedural generation is a growing trend in game development. It allows developers to create games that are bigger and more dynamic, giving the games a higher level of replayability. Procedural generation isn’t just one technique, it’s a collection of techniques and approaches that are used together to create dynamic systems and objects. C++ is the industry-standard programming language to write computer games. It’s at the heart of most engines, and is incredibly powerful. SFML is an easy-to-use, cross-platform, and open-source multimedia library. Access to computer hardware is broken into succinct modules, making it a great choice if you want to develop cross-platform games with ease.Using C++ and SFML technologies, this book will guide you through the techniques and approaches used to generate content procedurally within game development.Throughout the course of this book, we’ll look at examples of these technologies, starting with setting up a roguelike project using the C++ template. We’ll then move on to using RNG with C++ data types and randomly scattering objects within a game map. We will create simple console examples to implement in a real game by creating unique and randomised game items, dynamic sprites, and effects, and procedurally generating game events. Then we will walk you through generating random game maps. At the end, we will have a retrospective look at the project.By the end of the book, not only will you have a solid understanding of procedural generation, but you’ll also have a working roguelike game that you will have extended using the examples provided.

讀者書評

★☆☆☆☆

這是我看完的第一本講 PCG 的書。整體看下來,貌似講的 PCG 的唯一技巧就是隨機數…我不確定真實業界的實踐也是這樣嗎。

書籍信息

作者Dale Green
出版社Packt Publishing
出版時間2016-01-30
ISBN9781785886355
分類計算機-編程設計
格式EPUB
完結狀態連載中
章節數119