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3D Game Development with Blender 5 and Unity 6 封面

3D Game Development with Blender 5 and Unity 6

Paolo Acampora Nils Zweiling

7人在读
26.6万字总字数
¥83.92定价

内容简介

Combine the best of two powerful tools, Blender 5 and Unity 6, to create stunning, real-time 3D games. This hands-on guide shows solo developers, artists, and small studios on how to unify modeling, animation, and scripting into a streamlined workflow. You’ll build a first-person exploration from scratch, designing locations, props, characters, and animations in Blender, then importing and optimizing them in Unity. Learn how to use Geometry Nodes, the Asset Browser, and procedural modeling to speed up production. Automate asset exports and scene updates using Python and implement game logic with C#. Whether you’re drafting scenes, creating worlds, or building assets for Unity, you’ll gain the technical skills to work smarter and faster. By the end, you'll have built an integrated pipeline and a playable level and acquired techniques that can be transferred across future projects. *Email sign-up and proof of purchase required

书籍信息

作者Paolo Acampora Nils Zweiling
出版社packt
出版时间2026-03-31
ISBN9781836643203
分类计算机-理论知识
格式EPUB
完结状态连载中
章节数23