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Hands-On C++ Game Animation Programming 封面

Hands-On C++ Game Animation Programming

Gabor Szauer

55人在读
44.1万字总字数
¥63.21定价

内容简介

Animation is one of the most important parts of any game. Modern animation systems work directly with track-driven animation and provide support for advanced techniques such as inverse kinematics (IK), blend trees, and dual quaternion skinning.This book will walk you through everything you need to get an optimized, production-ready animation system up and running, and contains all the code required to build the animation system. You’ll start by learning the basic principles, and then delve into the core topics of animation programming by building a curve-based skinned animation system. You’ll implement different skinning techniques and explore advanced animation topics such as IK, animation blending, dual quaternion skinning, and crowd rendering. The animation system you will build following this book can be easily integrated into your next game development project. The book is intended to be read from start to finish, although each chapter is self-contained and can be read independently as well.By the end of this book, you’ll have implemented a modern animation system and got to grips with optimization concepts and advanced animation techniques.

书籍信息

作者Gabor Szauer
出版社Packt Publishing
出版时间2020-06-12
ISBN9781800207967
分类计算机-编程设计
格式EPUB
完结状态连载中
章节数284