
Matt Smith
With the help of the Unity 2018 Cookbook, you’ll discover how to make the most of the UI system and understand how to animate both 2D and 3D characters and game scene objects using Unity's Mecanim animation toolsets.Once you’ve got to grips with the basics, you will familiarize yourself with shaders and Shader Graphs, followed by understanding the animation features to enhance your skills in building fantastic games. In addition to this, you will discover AI and navigation techniques for nonplayer character control and later explore Unity 2018’s newly added features to improve your 2D and 3D game development skills. This book provides many Unity C# gameplay scripting techniques.By the end of this book, you'll have gained comprehensive knowledge in game development with Unity 2018.
内容非常详尽,涉及了Unity游戏开发的方方面面。所有的示例都有清晰的操作步骤和原理讲解,很适合初学者自学,同时也可以作为有经验开发者的参考书。不过详细既是优点,也是弱点,就是有些啰嗦,从头到尾读下来很费劲,没有足够的耐心是很难啃下来的,怪不得读完人那么少。