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Procedural Content Generation for Unity Game Development 封面

Procedural Content Generation for Unity Game Development

Ryan Watkins

30人在读
29.8万字总字数
¥90.46定价

内容简介

This book is for Unity game developers, especially those who work on indie games. You should be familiar with Unity and C# scripting but you'll be able to jump in and start learning PCG straightaway.

书籍信息

作者Ryan Watkins
出版社Packt Publishing
出版时间2016-01-30
ISBN9781785289675
分类计算机-编程设计
格式EPUB
完结状态连载中
章节数85